![]() Most nations are initially forced to devote a significant number of their civilian factories to producing consumer goods, but as the nation becomes increasingly mobilized, more factories will be freed up for other purposes. These military factories and dockyards are, in turn, constructed using civilian factories, which also construct a variety of other buildings, produce consumer goods for the civilian population, and oversee commerce with other nations. Equipment is produced by military factories, while ships are built by dockyards. The navy and air force also require men and equipment, including the actual warships and warplanes that are used in combat. These divisions require equipment and manpower to fight properly. For the ground forces, the player may train, customize, and command divisions consisting of various types of infantry, tanks, and other units. A nation's military is divided between naval forces, aerial forces, and ground forces. The player may play as any nation in the world in the 1936 or 1939 start dates in singleplayer or multiplayer, although the game is not designed to go beyond 1948. French translation.Hearts of Iron IV is a grand strategy wargame that primarily revolves around World War II. New commanders for each faction with even more new units. Planned: USF, Soviet and Wehrmacht factions. All vanilla commanders (OKW, UKF) are available with 6 new commanders designed by me. Do not take the other factions they will cause crashes. The mod is in full overhaul, only OKW and UKF are available. Select the game mode you want (NFC Prefix) and the "New Front Commander" Tuning Pack ![]() To play this mod without any problem, simply subscribe to this mod and its dependencies (they are important for the mod work properly!): Do not hesitate to give me feedback or suggestions for balancing the concepts of commanders and on potential translation errors (I am French I have a bad English >w<). ![]() The Mod is still under development, only UKF and OKW are available. This Mod is to add to the game different concepts of new commanders imagined by me, as well as to review some commanders and elements of the vanilla game. ![]()
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